sexta-feira, 27 de janeiro de 2012

Using Kinect and OpenNI to Embody an Avatar in Second Life

1 comentário:

  1. interesting the choice of mimicking avatar standard moves, like waving the arm, hugging and bowing (or Hi in Japan), in this hacking of kinect for embodied interaction with SL avatars and camera. So Baudrillardian 3rd order of simulation :D If we add the fact that the person has to stay in place and doing the typical arm or hand position determined recognition for moving forward, around and sides the "more natural" seems very much like the already extinguished polícia sinaleiro. Why not moving stepping around, forward, activating similar actions/animations by the avatar?
    I love the unintended irony :D